This custom patch aims to provide additions to weapons and enemies, as well as removing some bugged ones. All suggestings are made by deldelda, final editings and server combatality is by Fluffy 

Note from deldelda: 
It contains spawners which include ALL monsters from the "Clusterfuck Conglomerate".
some of the monsters are only supposed to be minions of other monsters, but I've added them to the spawners as well because LULS.
I've also made some monster ACTOR replacements so I could give them hpbar tags (added color) (these are the few monsters which, for one reason or another,
can't just have their tags defined in CVARINFO like most of the others), and I've reverted the hectebus back to using the original mancubus sprites (there were so many black mancubi variants!).
I've also given it a new name. I've also added GLDEFS for legendary succubus, legendary shadow succubus, and legendary avatar.
I've changed KEYCONF to put explosive shotguns back in the middle of their tier. I've made the following changes to SBARINFO: DrawImage AmmoIcon1, -31, -5, CenterBottom; (Explosive Shotgun; line ~123).
added DrawShadow to Plasmatic ASG (line ~681). changed "BFG9500" to "BFG 9500" (lines ~341 and ~1222).
added entries for Enr. Leg. Revolver, 1337ASG, 1337DTR, and Explosive DTR. removed spreadkiller (if I need it, I'll just use console "give").
removed inventory persistence for the four sentry guns, and the legendary doom guy's shuffle sphere.